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Magic Knight Rayearth


Magic Knight Rayearth 1 Graphic Novel 1 (192 pgs)


Magic Knight Rayearth 1 Graphic Novel 1 (192 pgs) Retail Price: $9.99
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Hikaru, Umi, and Fuu are Tokyo schoolgirls with nothing else in common until one fateful day changes everything. The three are summoned to the magical realm of Cephiro and find that their lives are inexorably intertwined.

Princess Emeraude, whose willpower keeps Cephiro safe, has been kidnapped by the sinister Zagato, and the three girls must become the legendary Magic Knights in order to save her. It's not going to be easy, as Zagato has sent his most powerful minions to stop the girls before they can fulfill their destinies.

Protected by an ancient wizard's blessing and determined to find their way home, Hikaru, Umi, and Fuu begin the adventure of a lifetime!

Story and art by CLAMP.

Magic Knight Rayearth 1 Graphic Novel 2 (208 pg)


Magic Knight Rayearth 1 Graphic Novel 2 (208 pg) Retail Price: $9.99
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Until recently, the only time magic entered into the lives of schoolgirls Hikaru, Umi, and Fuu was when they played video games. But now their lives have become one big fantasy adventure, full of monsters, wizards, and an epic quest! Their mission: to become the legendary Magic Knights and rescue Princess Emeraude from the sinister Zagato.

Of course, like any fantasy heroes, the three girls need some killer equipment to face their enemies. With the help of the swordsman Ferio and the bizarre critter Mokona, the girls must cross the monster-infested Forest of Silence to find the legendary mineral Escudo, the only material that can be made into weapons worthy of Magic Knights.

Story and art by CLAMP.

Magic Knight Rayearth 1 Graphic Novel 3 (208 pg)


Magic Knight Rayearth 1 Graphic Novel 3 (208 pg) Retail Price: $9.99
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The end of the adventure is at hand for Hikaru, Umi, and Fuu, three schoolgirls from Tokyo who were transported to the magical realm of Cephiro to become the Magic Knights. They have unlocked their magic, powered up their weapons, and defeated Zagato's minions. But one test remains before they can confront the sinister Zagato himself, and release the imprisoned Princess Emeraude.

They must don the three Mashin - powerful spirits that can only be wielded by Magic Knights. With the girls' magic fully charged, the final battle begins!

Story and art by CLAMP.

Magic Knight Rayearth 2 Graphic Novel 1


Magic Knight Rayearth 2 Graphic Novel 1 Retail Price: $9.99
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One year ago the Magic Knights came to Cephiro to free its leader, the Pillar, from a life of solitude. In doing so they left the kingdom without a leader or a source of power and now the realm is about to fall. Three neighboring countries have come to Cephiro to claim it as their own.

Hikaru, Umi and Fuu never expected to return to the magical kingdom, but after a reunion at Tokyo Tower, that's just what they do. Now they find their knightly abilities restored and their old friends waiting for them. No one knows who summoned the Magic Knights this time, but their arrival is perfectly timed. Can the invaders be stopped before Cephiro is torn apart? If anyone can do it, it is the Magic Knights!

Story and art by CLAMP.

Magic Knight Rayearth 2 Graphic Novel 2


Magic Knight Rayearth 2 Graphic Novel 2 Retail Price: $9.99
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To control Cephiro means to sacrifice oneself to keep it safe. This is a lesson the Magic Knights know only too well, however, the invading countries are not aware of this and continue the assault with greater force. When powerful Djinns, deadly dragons, and menacing mechs attack the peaceful nation, Hikaru, Umi and Fuu don their sacred armor once more to defend the land as Magic Knights!

Story and art by CLAMP.

Magic Knight Rayearth 2 Graphic Novel 3


Magic Knight Rayearth 2 Graphic Novel 3 Retail Price: $9.99
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The Battle for Cephiro Ends Here!

Three invading countries have come to claim Cephiro as their own, and each will stop at nothing until it is victorious! But according to ancient law, only one can survive to rule Cephiro.

With time running out, Hikaru, bravest of the Magic Knights, Lantis, protector of Cephiro's late Princess, and Eagle, leader of a dying race, are the leading candidates. Only two may enter the Road to the Pillar... and only one can survive!

Story and art by CLAMP.

Magic Knight Rayearth Collection 1 DVD (Hyb)


Magic Knight Rayearth Collection 1 DVD (Hyb) Retail Price: $149.95
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Step into a magical world where belief is power. Cephiro is a mysterious land that is held together by the prayers of its Pillar, Princess Emeraude. However, Cephiro is in danger of crumbling to nothingness as High Priest Zagato holds its Pillar captive.

In a last, desperate cry for help, Emeraude summons three young girls from another world. Join Hikaru, Umi and Fuu on their quest to become the legendary Magic Knights destined to save the dying world.

This collection contains the first season of Rayearth, equivalent to the first 5 volumes.

Spoken Languages: English, Japanese, English Subtitles.

Magic Knight Rayearth DVD 1 (Hyb):
Daybreak


Magic Knight Rayearth DVD 1 (Hyb): Daybreak Retail Price: $29.95
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Magic Knight Rayearth begins when three junior high school girls hear a voice asking them to save a world called Cephiro. The voice belongs to Princess Emeraude, the Pillar whose will maintains the peace of this magical world where belief is power. But the peace in Cephiro is now threatened as Princess Emeraude is imprisoned and monsters begin to invade the land. With her last bit of strength, the princess summons forth the three girls destined to become the Magic Knights in the hopes of saving her world.

Level 1: The Birth of the Legendary Magic Knights!
Hikaru Shidou, Umi Ryuuzaki, and Fuu Hououji were ordinary middle school girls in Tokyo - until they were summoned to Cephiro, a fantasy world where one's will rules over all. They are told that unless they become "Magic Knights", defeat the evil priest, and rescue the princess, they can't go back to Tokyo! Guided by the old mage Clef, the three embark on their long journey.

Level 2: Presea of the Woods of Silence
The three girls managed to make it to Presea's house in the Forest of Silence, as instructed by Clef, only to find the door unlocked and nobody home! The girls hear a noise in the study, only to discover a cute, fluffy animal! They eventually meet Presea, but then a monster enters the estate - and the girls must fight without Hikaru's magic...

Level 3: Ferio the Handsome, Mysterious Swordsman
While on their way to the spring of Eterna on Presea's orders, the three girls encounter a mysterious man with a large sword. This man, Ferio, tries to strike a deal with them to help get out of the forest. Our group of four soon find a large rock at the center of the forest, and determine it to be the cause of the forest's numerous monsters... but can they destroy it?

Level 4: Alcyone the Vengeful Sorceress
The three girls part with Ferio and go on their way to Eterna. They stumble across a small town, but all the townsfolk fear the girls from another world - even after they defend the town from a monster. now, Alcyone commences her attack and initiates a grudge match, but Hikaru's magic alone is not enough...

Magic Knight Rayearth DVD 10 (Hyb):
Sleep


Magic Knight Rayearth DVD 10 (Hyb): Sleep Retail Price: $29.95
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Magic Knight Rayearth continues as Hikaru, Umi, and Fuu, having defeated very person they were trying to rescue, Princess Emeraude, were finally able to leave Cephiro. Filled with regret, they returned to their families, and their native Tokyo. Now, the three girls are summoned back to Cephiro by an unknown force, and have to find a new Pillar before Cephiro disintegrates. To return back to Tokyo once again, they must help rebuild Cephiro by finding a new Pillar, and whoever summoned them back to Cephiro!

Contains:
Level 37: Revive, Hikaru's Sword!
Aska tries to keep Fuu aboard the Dome, but Ferio jumps into the scene and rescues her! However, Hikaru's battle with Nova seems to be all but lost. Can Presea's desperate pleas to Hikaru reach the Magic Knight's heart?

Level 38: Eagle's All-out Attach on Cephiro Castle!
Hikaru has returned after reviving Rayearth's sword, but doesn't remember confessing her love to Lantis! Hikaru later bumps into him in the castle garden en route to see Clef. Meanwhile, aboard the bridge of Autozam's battleship NSX, Eagle commands for the launch of the Laguna Cannon to see how Cephiro will react. The attack on Cephiro castle has finally begun!

Level 39: Chaotic War at Cephiro Castle!
Eagle, in combination with Geo's GTO, manages to break the barrier and enter Cephiro Castle. Inside, Alcyone responds to Debonair's call and allows the dark lady and her monsters to enter the castle! Selece and Windam attempt to block the GTO. Meanwhile Lantis heads for the top floor to confront Debonair at the crown room.

Level 40: Magic Knights and the Clam After the Storm
Hikaru dreams of Cephiro from when it was peaceful. There, she sees the conversation between Lantis and Zagato, with princess Emeraude watching from behind the columns. Zagato asks Lantis about the Pillar system, and he answers...

Magic Knight Rayearth DVD 11 (Hyb):
Dream


Magic Knight Rayearth DVD 11 (Hyb): Dream Retail Price: $29.95
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Nova is now after Lantis to cause havoc with Hikaru, and Eagle still hasn't given up even. While the princesses of Chizeta and Fahren decide whether to continue the invasion, the crown is starting to change shape!

To make things worse, the girls must also face the forces from the threeneighboring countries of Autozam, Chizeta, and Fahren - who all arrived atCephiro to take over the throne of the Pillar! As the girls and the peopleof Cephiro do their best to find a Pillar that will lead Cephiro back topeace, Hikaru must also face Debonair and her mysterious daughter Nova, whoclaims she was born for Hikaru. While the three girls meet friends old and new, shadows of invaders start looming above the skies of Cephiro..

Contains:
Level 41: Nova's Battle, and the Monster's Identity
Umi and Fuu continue fighting the monsters in the castle's residential quarters. Hikaru chases after Nova, who had threatened to kill Lantis. Nova finds him with Eagle, and promptly attacks! Meanwhile, Umi and Fuu are struggling against the monsters, but they realize that the black sphere is taking in the children's fear to create monsters?

Level 42: Giant Sang Yung versus the NSX!
Hikaru confesses her dreams concerning Nova and Debonair since she got back to Tokyo. Geo, worried by the loss of communication with Eagle, decides to attack. Just then, Aska's Dome reappears! Seeing that the Run-Gods are not out to battle, Aska thinks that Fuu has been defeated and calls giant Sang Yung to protect her!

Level 43: The Crown Room and the Pillar's Memory
Eagle escapes from his cell and searches the castle for a way into the crown room. Since Eagle has biological data on Lantis, the intruder searchers for him and his sword. Eagle finds Lantis interrogating Alcyone and the two confront each other. Lantis sets to attack when Hikaru suddenly jumps into the battle! Meanwhile, Clef's rig and Lantis? sword start to glimmer...

Level 44: A Serious Match - Umi vs Tarta & Tatra!
The crown starts to change shape as Hikaru and Eagle both safely enter the crown room. But which will become the new Pillar of Cephiro? Jut then, Tarta and Tatra of Chizeta arrive aboard the Bravada. Umi leaves Ascot to protect the castle and heads out. Tarta and Tatra challenge her to a personal duel. They tell Umi that if she wins they will stop their invasion of Cephiro...

Magic Knight Rayearth DVD 12 (Hyb):
Live


Magic Knight Rayearth DVD 12 (Hyb): Live Retail Price: $29.95
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In these climatic final five episodes, the Magic Knights must face Debonair, the living incarnation of the people's fears. To survive, they will have to reconcile with their own hearts, and draw strength from all the relations formed over the course of both their visits to Cephiro.

As Cephiro Castle begins to crumble "Magic Knight Rayearth" brings out some of the highest quality television animation ever produced, and two things are certain: this is the final battle, and not everyone is going to come through it alive.

Magic Knight Rayearth DVD 2 (Hyb):
Sunrise


Magic Knight Rayearth DVD 2 (Hyb): Sunrise Retail Price: $29.95
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Hikaru, Umi, and Fuu's continue their journey in Cephiro. Guided by the ever-fluffy Mokona, the girls fight their way through the land. As they fight through, they realize that sometimes they get help from unexpected places. Sometime they find the price they must pay to continue on their quest is larger than they ever expected.

Level 5: Escudo, The Legendary Ore
Hikaru, Umi, and Fuu arrive at a beautiful pond. Investigation proves that this was not their destination. Of course, the three did not expect that their destination, Eterna, would look the way it did... or that they would be tested for worthiness by not one, but two different entities....

Level 6: Lives at Stake - Presea's Weapons
A new opponent, Ascot, targets Presea as the three girls head back to the Forest of Silence with Escudo. The three attempt to fend off the beast that Ascot has summoned, but neither magic nor weapons are effective against it! With doom looming over Presea, who was busy making their weapons, what can the girls do?

Level 7: Ferio in Desperation - A Romance in the Desert
Ferio bumps into Ascot as the little summoner plans revenge. Ferio, with his own agenda, decides to momentarily tag-team with Ascot. The girls are fooled by Ferio, and walk into Ascot's trap - but unexpectedly are saved by Ferio as well. As the price for saving the girls, Ascot decides to kill Ferio... unless the girls can save him.

Level 8: The Horrible Trap of Summoner Ascot
Hikaru finds a little creature being assaulted by a monster, and saves it with help from her friends. She quickly gets emotionally attached to the little critter, but this proves unfortunate as the critter enlarges and becomes violent the next day...

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